![]() ![]() The KR4 Team: Alpinia, Arvidus, Augenis, Blackfalcon501, Blackleaf, Carmain, Cazadorian, Chazem, Chiang Kai-shrek, Chiron29, Cody, Conchobhar, DuoDex, El Daddy, falling_robin, Fedex, Flamefang, Gaboemi, Hamfast, hildagrim, Ido, Igor050301, JazzyHugh, Jeankedezeehond, Jonny BL, Kano, katieluka, Kennedy, kergely, KFateweaver, Klyntar King, Krčo, Luwofe, Matoro, McOmghall, MrMano, ~mw~ // miwaco, NukeGaming, Pelmen, PPsyrius, Purple Jinjo, RagnoStrangeros, Rnk, Shiroe, Shōta, Sonny O’Cad, SuperGreenBeans, suzuha, The Alpha Dog, The Irredentista, The Italian Jojo, Vidyaország, and Zimbabwe Salt Co.įull credits, including former team members and other mods, can be found here as well as accessible in-game via the ‘credits’ main menu button. If you’d like to join these teams, or set up a new team, see ‘Team Recruitment’ above. Help is always welcome for these teams and we would love to see others form too. We support unofficial translation efforts in many languages. Even more events, decisions and other content.Thousands of handmade GFX for ideas, focuses and more.Custom UI giving more options and more information.Hundreds of companies and ministers for all countries.Coloured portraits for every country leader and military leader.Over 100 focus trees including dynamic trees that change during the game.Hundreds of decisions both generic and nation specific.Tens of thousands of new events that offer a wide range of different possibilities.A reworked map with new states and provinces.A completely new political system including party popularity and ministers.An immersive alternative history scenario.The Kaiserreich 4 Team are proud to present the most popular alternate history mod for Hearts of Iron II, Darkest Hour, and Hearts of Iron IV! Originally conceived by Sarmatia in 2005, Kaiserreich has since developed into one of the most in-depth alternate history mods, with thousands of unique events, graphics, countries and even mechanics! Rewrite history (again), but this time in Hearts of Iron IV! Seventeen years have passed since the end of the war, and few expect the new year to bring a turning point, but soon a single spark may be all it takes to light the powder keg anew. The game is set in the World War II era, and players can choose to play as any nation that existed. It was released on June 6, 2016, and is the sequel to Hearts of Iron III. All the while Germany's vast reach has left it dangerously overstretched, its allies in Constantinople and Vienna have grown estranged, and across the Atlantic the American colossus falters. Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and we’ll review this latest edition of the game. ![]() Germany stands astride the centre of the world, a power without peer, but about its feet lie enemies both old and new from France's rising syndicalist Internationale, to the old Entente, to an unbroken Russia and an unrepentant rising sun. Fortification and attack/defense bonuses are essential for surviving as Poland in Hearts of Iron 4, as well as any other country.As 1936 dawns, the Weltkrieg's legacy lies heavy upon the shoulders of a new generation. What is the importance of fortification and attack/defense bonuses? Poland can defend against the Third Reich by utilizing repair companies for an advantage in weapons and equipment, choosing defensive generals, and receiving support from the allies. How can Poland defend against the Third Reich? Poland should prioritize the production and research of infantry equipment, additional equipment, and art, as well as research repair company and survival techniques. What should Poland prioritize in terms of production and research? Poland can strategically rotate divisions and utilize new national event focuses to limit the Third Reich's ability to attack their provinces. How can Poland limit the Third Reich's attacks? The video focuses on strategies and tips for surviving and potentially counterattacking as Poland in the game Hearts of Iron 4.
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